European Project Semester Presentation in Namibia

Student representative of EPS talked about their project at University of Science and Technology in Windhoek, Namibia.

The research paper „Setting Up a Broadcast Ready Virtual Studio with Position, Focus and Zoom Tracking in the Real-time Engine Unity3D“ was submitted to the 2016 International Conference on Culture & Computer Science (ICCCS) at the University of Science and Technology (NUST) Windhoek in Namibia. The research was organised in the context of the European Project Semester (EPS) hosted by the St. Pölten University of Applied Sciences. The Bachelor programmes Media Technology and Smart Engineering offer the EPS for third year students.

The project team consists of seven students from different countries (France, Germany, Czech Republic, Spain and Belgium). Prof. Robert Trim, Prof. (FH) Thiemo Kastel and Christoph Thalinger, BSc are supervisors for this semester project. On November 27th 2016, Pavlina Bujoková presented the paper on behalf of the authors during the Doctoral & Master Colloquium in Windhoek.

“I was very proud to present our work in Afrika. I was the Project Manager of our international team and we developed many different things in our European Project Semester. It reached from 3D Printing, game engine design & programming to video production. Our paper explains in detail the results”, states Pavlina Bujoková.

 

Abstract of the Presentation:

Virtual Reality is becoming more and more popular among all areas in multimedia. Using Virtual Reality in live production can make a significant difference in the content that can be created. There are two primary approaches to create a Virtual Reality environment: static and dynamic.

In the dynamic system the camera can change position, zoom and focus with the virtual environment being synchronised with the camera and set to create a seamless visual world. The authors explored the possibility of making an inexpensive dynamic virtual system based on the game engine Unity3D which is the first one of its kind. In the project the authors were able to: track the zoom and position of the camera, chroma key the live set and connect this data to the virtual environment within Unity3D in real time. Through team effort, including project management, marketing strategies, technical setup, and creative input a live show was produced with our dynamic system. 

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