WAROMA – a new waiting room management
This waiting room management system should make the experience easier and more pleasant for patients as well as for management.
ACTivate – a new way of workplace health promotion
This tool is designed to make activity scheduling easier and more engaging.
MirReha – a smart mirror for patients with Parkinson’s disease
The smart mirror “MirReha” addresses patients with Parkinson’s disease, they use the mirror to perform exercises at home in addition to logopaedic therapy.
SleepyHead – Improving well-being and mental health by targeting sleep with a digital gamified intervention
A project to improve sleep quality based on the scientific foundation of cognitive behavioral therapy for insomnia.
WEscape – Escape room games for undergraduate interprofessional learning based on patient examples
The games work with patient examples and are designed to support learning.
BreathX – visual and auditive instructions for radiotherapy
Individual visual and auditive instructions for mamma-carcinoma patients during radiotherapy using the deep inspiration breath hold technique - A prototype in non-clinical setting.
MatchletiX – back to sport with joint effort
MatchletiX should support athletes after a knee injury to pursue their rehabilitation in the late stage by providing an interactive setting.
Coch-LEA – A Listening Exercise Adventure to increase motivation and success of the therapy
Innovative and interactive auditory training for children with cochlear implants.
Hospital Check-in – The Digital Patient Onboarding
The project Hospital Check-in addresses digital patient onboarding, which aims to simplify the admission management of patients to a healthcare facility.
Parktiv – The family gaming app for playing in the park
Parktiv - a new approach to increase children’s and their family members activity levels.
LAESSIG Primary Health Care Platform
The aim of this project is the conception and creation of an online platform for the primary health care (PHC) centre St. Pölten.
KIM / Keep In Motion 60+
KIM 60+ is a student project consisting of Guidelines for Exergames for elderly people and a sensor-based exergame where an open-source game is combined with a Microsoft Kinect V2 controlling with focus on fall prevention for elderly.